| Revolutionary Motivation | |
|---|---|
| D10 Roll | Motivation |
| 1 | Poor laboring conditions |
| 2 | Fed up with vast wealth inequality |
| 3 | Smash patriarchal aristocrats |
| 4 | Smash matriarchal aristocrats |
| 5 | Wants repression of magic/mages |
| 6 | Wants to freely practice magic |
| 7 | Seeks abolition of town/city guard |
| 8 | Wants institution of official religion |
| 9 | Race/species nationalist group |
| 10 | Wants abolition of royal dynasty/court |
| Structure of Revolutionary Group | |
|---|---|
| D10 | Structure |
| 1 | Disorganized band of commoners |
| 2 | Coalition of street gangs |
| 3 | Well organized egalitarian cooperative |
| 4 | Triumvirate of aristocrat leaders with followers/family |
| 5 | Religious leader, clergy, and believers |
| 6 | Sleeper-cell cult leader instructing his loyal cultists |
| 7 | Dual city guard commanders and their soldiers |
| 8 | Temporary alliance between hired mercenary bands |
| 9 | Merchant union and laborers |
| 10 | Outsider culture/species inspiring a band of citizen followers |
| But the Twist Is... | |
|---|---|
| D10 | Twist |
| 1 | Group is being mind-controlled into revolution. |
| 2 | Group is being fed information by a mole in an opposing faction. |
| 3 | Group is backed by a deity of chaos. |
| 4 | Revolution being manufactured by elites in order to have populace consolidate their power. |
| 5 | Faction is host to a sleeper cell planted by an opposing group. |
| 6 | Group is terribly weak-willed and will disband without their figurehead/leader |
| 7 | Events in PCs' past sessions has inspired this revolution (and it's traced back to them). |
| 8 | Faction has secretly been spreading a deadly virus to achieve their goal. |
| 9 | Revolutionaries have turned to dark, evil magic to achieve their aims. |
| 10 | Heel turn! Re-roll on motivation table. This was secretly the group's motivation all along. |
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