Showing posts with label report. Show all posts
Showing posts with label report. Show all posts

Wednesday, November 22, 2017

Black Dragon Incorporated (A Demon City playtest recap)

A week or two back one of my regular players had an evening conflict and had to skip our weekly campaign. In its place, I had the remaining 5 regulars roll up some Demon City characters. This was our third foray into Demon City, the prior two "episodes" claiming the lives and/or sanity of 3 characters. With a bit better handle on the rules and mechanical quirks of the game, this was probably the smoothest of our play sessions. It was also the luckiest, and the PCs dice rolls were on fire. Unlike our prior games where things went wrong fairly frequently, somehow they made everything here work almost flawlessly. Those who had to make new characters were able to do so quickly, and I was able to easily insert them into the ongoing narrative. I'll take this moment to be a bit of a shill and just say that this is one of the best new RPGs I've played in years. At least for me, it hits all the right notes in terms of tone, structure, and mechanics.

This "episode" takes place one year after several of the characters made it out of LA, having witnessed multiple homicides and becoming embroiled in a pseudo-religious conspiracy involving several Russian crime bosses. The remaining PCs moved to Philadelphia in an attempt to escape their past, but as they soon learned, the past always catches up...

What follows is a recap of our session in which the group witnessed a car chase, stole a motorcycle, investigated a shady and heavily-secured house, witnessed a bizarre summoning ritual, and blew things up with grenades on Christmas night.

Yes, I know this is South Street and not in the Italian Market, but it was the best dark South Philly photo I could dig up. 

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Episode 3
Black Dragon Incorporated

Cast
DJ appearing as Clarence the Shady Accountant (I)
Greer appearing as Rod Zaplenti the Trucker (F)
Chris returning as Greg 'Buq Wild' Buqowski the Stage Magician (P)
Laurel appearing as Trevor [RETRACTED] the Conspiracy Radio Host (C)
Joanie appearing as Glinda the Pawn Shop Owner/Fence (C)
Jonathan returning as Jimothy Steele the Ex-White Collar Crimes Cop (V)

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A light snow fell outside as Greg and Jimothy paced back and forth across the main room of the apartment they were squatting in the Italian Market section of South Philadelphia, muttering about one conspiracy or another. One block further down South 9th Street, Rod was making a late-night illicit delivery to Glinda's pawn shop. Clarence was on his way home while Trevor was on his way to the studio, hoods up so as to avoid the snow. Along the several blocks of the Italian Market, vendors were finishing the process of closing up shop, lowering the graffitied steel doors to seal off their storefronts from vandals. It was Christmas night, and most were trying to close early in order to spend some time with their families. White steam rose from steel grates in the sidewalk, obscuring the vision of any walking through.

As lights began to twinkle out along the street, tires squealed and a jet-black four-door with tinted windows whipped around the corner from Washington Ave and onto South 9th, barely avoiding several streetside market stalls. Two black motorcycles followed, their riders spraying bullets from semiautomatic pistols through the icy flurries. Sparks flew, the slugs bouncing away from the bullet resistant rear of the car as they sped north through the market. Barely poking out of the passenger side window, a man returned fire, one of his bullets striking a rider in the throat. The motorcycle pitched wildly as the man toppled off, pulling the kill-switch on the ignition. The other rider continued following the car north towards Center City and the gunfire faded into the night, as the man bled out in the street.

Rod and Clarence were first to the scene, having narrowly dodged a hail of gunfire. While they checked to see if the stranger was still alive, Jimothy and Greg descended from their squat, intrigued if also suffering flashbacks to their time in LA. Trevor hung back down the block to observe, trying to recall the license plate number of the car. Clarence, noticing a familiar tattoo on the face of the stranger through his cracked helmet visor, asked the gang to help him examine the body. Before the cops could arrive, they carted the body around to the back entrance of Glinda's shop along with the motorcycle which was still functional though beaten up.

After laying out the body, the group set about inspecting for any clues as to who the man might be. While Trevor recalled the license plate [DEEZNUTS], the rest of the group carefully removed the cracked helmet and the man's jacket. The gunman's face and throat were covered in strange, serpent-like black tattoos, as were his hands. The only identifying material in the dead man's possession was a matte-black card, about the size and thickness of a credit card but substantially more dense. Glinda got the idea to pass it under a blacklight, which revealed a single line of Chinese characters. Jimothy snapped a photo and sent it to a contact of his in Chinatown who sent back the translation.

Black Dragon Incorporated.

Clarence and Trevor were able to conduct a public records search online, and managed not to draw any attention to themselves (or so they think) in the process. The search revealed a South Philly address registered to BDI. Curious, the group made plans to scout out the building. Using the slightly battered but still functional motorcycle, Clarence rode out first while Jimothy set out on foot and the rest of the gang hopped into Rod's truck. 

Upon arrival, Clarence noted the presence of many concealed security cameras and relayed this information to the group on the way in the truck. When the PCs in the truck arrived, Glinda and Rod decided to fake making a delivery in order to do two things: 1) see who answered the door and if they could fake their way inside, and 2) provide a distraction for Clarence who wanted to find a security hardpoint to hack and shut down the camera feeds and/or power. Meanwhile, Greg and Trevor decided to sneak around the block and behind the house, attempting to find a way inside from the rear. 

Yes, I know this is the "Latimer House" at 12th and Latimer, but I couldn't find a photo of the actual house this is based on.

Somehow, this plan went off without too much trouble: Glinda and Rod carried a large crate of oranges (which concealed a smaller box of grenades, intended for sale to a local crime syndicate) up to the front door. A large, burly Chinese man in a black suit answered and Rod managed to stall him long enough for Clarence to find a hardwire into the camera system. Meanwhile, Greg and Trevor worked together to climb a drainpipe up to the second floor, stealthily open a window, and slide through into what looked like an office. A creeping sense of dread grew among the group as they pushed toward the focal point of their investigation.

Suddenly, Rod and Glinda dropped the crate, sending oranges flying into the house, surprising the suited man who though annoyed let them in to pick up the oranges. At the exact instant Clarence managed to loop the camera feeds, another suited guard opened the door to the office only to see Trevor near the desk. Right as he was about to radio for backup, Greg pulled out his automatic knife and pounced on the man and slit his throat. Back in the foyer, Glinda and Rod worked to distract the guard, giving Clarence enough time to slip through the front door unnoticed. Jimothy decided to hang near the truck and wait for any signs of struggle.

While Trevor and Greg decided what to do, Clarence found a door to a dark basement. Reaching it, he discovered a small black obelisk with a scroll placed on top, surrounded my life-like statues of elderly men frozen in horror. Dread consumed him as he read what appeared to be the instructions for some sort of occult summoning ritual. He was used to criminal activity sure, but not whatever it was that they had just walked into.



The following occurred simultaneously: 1) Rod and Glinda anger the guard by venturing further into the house and looking into a large central room two stories tall, 2) Clarence searches for and finds a computer in the basement, and is able to shut off all security measures, 3) Greg and Trevor exit the office only to be looking down on the same two-story room from a hallway with a half wall. A guard in the upper hallway spots the pair and radios in vain for backup to his location. At the same time, the guard downstairs rushes Rod and Glinda, who fend him off and knock him out before he can draw his gun. In the upper hall, Trevor and Greg take down the guard with a combination knife and bronze-sculpture attack.

It's only after the guards are dealt with that they pay attention long enough to see what they were guarding - the ritual detailed on the ancient scroll!


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Three elderly men who have never seen themselves in a mirror.
A perfect flower of life in salt upon which they stand equidistant.
A flawless 64 tetrahedron array in obsidian at the center.
The chant, repeated eight times in perfect unison. 
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Behold the sacred
These lines drawn by feel alone
Our voices summon you from stone
Arise Black Dragon, awakened!
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The elderly men stand, robes removed equidistant around the sacred geometry, chanting quickly in unison. Clarence, now on the main floor across the room from Glinda and Rod, screams that they have to disrupt the ritual and everyone makes their moves. Clarence rushes in to tackle one of the men, while Greg leaps over the half wall down to the first floor to do the same. Alas, the chant has finished its eighth incantation just as they tackle the elderly men in white robes.

Suddenly, the obsidian 64 tetrahedron begins to shift, its geometry flowing into impossible shapes, unnerving all of the PCs looking on. As it morphs it grows, its form beginning to take on the discernible shape of a dragon, stone wings growing and a stone maw protruding from the geometric void. Rod sprints back to the orange box and digs up the grenades, tossing a few to Glinda. He shouts for everyone to clear the room as the black dragon forms from the stone. Suddenly grenade explosions erupt around the ritual area, shrapnel blowing through the walls and weakening the structural stability of the house. Demonic cries can be heard from the still forming dragon. Somehow, nobody besides one of the old men is killed in the explosions. Jimothy, hearing and seeing the explosions, rushes in, his gun drawn, and fires several shots at the demon which ricochet off.

As the roof begins to collapse, everyone flees the house...except Greg. In a panic, he screams and leaps at the stone demon with his knife, and in that instant discovers the full extent of his psychic abilities.



Just as the stone demon impale's Greg's shoulder with two of its talons, Greg screams, "GO BACK!" hurling his knife a the creature. The knife crackles with blue psychic energy created by the full huse of Greg's new telekinetic powers and instantly attains super-sonic speed and the mass of a much larger object. A millisecond later, the knife impacts the stone dragon/demon, blowing a hole through its body and sending stone shrapnel hurtling through the far wall. The demon screams in agony as its newly summoned form is blown apart by the telekinetic blast wave.

Before collapsing from the psychic exertion, Greg flees the house, what remains of it imploding behind him. The group manages to grab him and haul him into the truck and speed off before the police arrive. In their downtime after the session, most PCs elected to try and recover mentally while Greg rested in the hospital, trying to come to grips with his newfound abilities.



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I hope you all enjoyed this recap of Episode 3 of our group's Demon City adventures! Stay tuned to see if our curious crew can uncover the deeper connections between all that they have witnessed. Will they stay sane in the face of occult horrors? Will they succumb to grievous injuries? Find out next time!




Sunday, October 22, 2017

FLAILSNAILS Madness

Lately I've been FLAILSNAILing quite a bit, due to the sometimes sporadic nature of several of my "weekly" games and the time-consuming process of applying to PhD programs. Since I haven't had as much time or opportunity to play in or run my normal campaigns, I've been joining up in one-shots like today's Stonehell Dungeon game (run by Aleksandr Revzin), or the ongoing Vaults of Vyzor campaign, jumping from universe to universe as Lobat Greel, 4th level Fighter/Martial Master. 




Honestly, having never played like this before (before delving into the OSR, I was much more focused on 5e high-fantasy shenanigans, as that's where I began) it's been such a blast. I've really been digging the various styles of DMing, the weirdo mish-mash of characters from across editions and settings, and the overall strange fantasy vibes. 

But really I think the best part of joining in or making FLAILSNAILS games via the G+ ecosystem has just been meeting and engaging with new people. I feel like I've learned a lot about how to be a better and more creative PC as well as a more efficient and entertaining DM. It's not only made me more aware of the amazing communities we have, but also how lucky I've been to consistently play with awesome people both online and off. I have yet to encounter any of the shitty personalities we all hear about, and for that I'm grateful. 

Going forward, I'd love to run more one-offs or ongoing FLAILSNAILS games or campaigns. If you're interested, drop me a line on G+ whenever I put a game up! 


Wednesday, June 7, 2017

Session Report III - The Gang Screws Up a Heist

The party response to a "job board" request, potentially lift a curse, and extort a man for his apartment. 


The Adventuring Party

Jerm (of Perm) - Halfling bard, plays a bone flute, enjoys eviscerating the psyches of his foes with shitty songs.

Reika - Half-elf druid, anarcho-communist, enjoys thrashing foes with thorns and nature magic.

Gerg - Half-orc rogue (with a whip), large yet sneaky, mostly silent but makes exceptions to grab things with his whip.

Halisstra - Drow rogue, puts up with her "friends" long enough to get what she wants, stabs backs happily. 

Harold Flesh-eater - a small psychic kangaroo/dog hybrid thing that they picked up on a prior adventure (LVL 1-3). He doesn't do much but complain about being hungry, but is happy to eat bodies if given enough time.

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Having received the crow-borne message from Jerm, Reika rejoined the group at their new apartment. A long discussion was had, but ultimately they decided on two things: 1) they definitely needed to steal this artifact from the White Web, and 2) after extorting Gor, they couldn't trust him not to send his associates after them. After resting, the group decided to track down Gor again, and make sure he hadn't snitched on them to Krawl and Vasken. Despite an incoming sandstorm, and several carnivorous reptiles in the streets, the group asked Harold to pick up his scent and lead them to him. A great deal of successful rolls later, and the group managed to track him to Drunkard's Bottom, a slumlike neighborhood nearby, utilizing the network of above-ground bridges that span the city. 

Gerg, utilizing the noise of the storm and shadows to his advantage, snuck up to the top level of the building Gor had visited. Inside, he noticed a group of White Web thieves (including Gor) plotting some sort of heist. After informing the group of this strange turn of events, Halisstra persuaded them that this was fortuitous - what better way to practice for their planned theft of the White Web artifact, than by stealing these heist plans? After some debate, the group assented. 

Jerm planned a distraction - he would pose as an orphan collecting donations for his orphanage - while Gerg and Halisstra would sneak in and steal the plans. 

Initially, their plan worked flawlessly: Jerm drew the theives' leader to the front door, while Gerg slipped in through a window and took the plans. However, on the way out Gerg was spotted and Jerm's disguise was seen through. The theives' leader sounded an alarm and within moments, several other White Web initiates had appeared on the nearby rooftops, ready to strike! 

Tuesday, May 30, 2017

Session Report II - The Gang Extorts a Man for His House

The party response to a "job board" request, potentially lift a curse, and extort a man for his apartment. 


The Adventuring Party

Jerm (of Perm) - Halfling bard, plays a bone flute, enjoys eviscerating the psyches of his foes with shitty songs.

Reika - Half-elf druid, anarcho-communist, enjoys thrashing foes with thorns and nature magic. (ABSENT)

Gerg - Half-orc rogue (with a whip), large yet sneaky, mostly silent but makes exceptions to grab things with his whip.

Halisstra - Drow rogue, puts up with her "friends" long enough to get what she wants, stabs backs happily. 

Harold Flesh-eater - a small psychic kangaroo/dog hybrid thing that they picked up on a prior adventure (LVL 1-3). He doesn't do much but complain about being hungry, but is happy to eat bodies if given enough time.

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On the morning of their second day in the city, the group awoke to find the ground-floor doors of the Broken Bell Inn shut with heavy iron bars. It was the Day of Desert Feasts, they were told, which meant for the next 24 hours carnivorous lizards would be roaming the streets of the city, eating offerings of fresh livestock. Whatever they did, they were not to venture out at street level. After conversing with some locals, the gang noticed several parchment scraps stuck to a wall near the bar and got leads on several "jobs":

  1. Several children have been missing in the area since last night. Please find them.
  2. (A bloody scrap of parchment, written hastily) A man may have summoned the Murder Men while drunk. Lift the curse. 
  3. A simple request to transport some goods to a nearby neighborhood. 
Our party decided on option 2, as "Murder Men" seemed particularly intriguing and nobody at the bar would give them any information about what this curse entailed. 

The followed the provided directions across the rooftop bridges, buying some rations along the way, and met Gor at his apartment. Gor explained his predicament: while drunk, he attempted to summon the Murder Men by chanting their name, his name, and the names of two business "associates", and then smashing his mirror with his forehead. In his drunken stupor, he had hoped that they would appear to kill him, and then kill the men he was indentured to when they found his body. Upon waking in the morning, he remembered what he had done and panicked. Not knowing how to truly lift the curse, the group figured that mending the mirror would solve the problem. They told Gor they would do so...on the condition that he give them his apartment to stay in as needed. He agreed, also telling the crew that the two men, Vasken and Krawll, were low-ranking members of the White Web, a religious thieve's guild in the city. 

After mending the mirror, and not detecting any residual magic energies, Jerm sent a message via crow to Reika back at the inn to join them. 

Having accomplished their job, and "paid" in the form of a man's apartment, Jerm and Gerg set out to see what was nearby while Halisstra combed through the apartment to find anything of value. Jerm and Gerg were pickpocketed nearby, but managed to catch the thief, who revealed himself to be a White Web initiate (obviously a very poor one). After some coaxing, he revealed the location of a hidden White Web meeting place in the sewer canal in the neighboring district of Cat's Cradle, and also of the object of worship of the guild: a mysterious thieving artifact said to have been used by the God-thief Quizid himself. 

Having this information, the gang released the pickpocket, giving him the formerly-but-potentially-still-cursed-mirror as thanks for the information. 

Friday, May 19, 2017

Session Report 1 - The Gang Comes to Vymrrys

The party arrives in the city, settles down at an inn, and explores the neighborhood. 

The Adventuring Party

Jerm (of Perm) - Halfling bard, plays a bone flute, enjoys eviscerating the psyches of his foes with shitty songs.

Reika - Half-elf druid, anarcho-communist, enjoys thrashing foes with thorns and nature magic.

Gerg - Half-orc rogue (with a whip), large yet sneaky, mostly silent but makes exceptions to grab things with his whip.

Halisstra - Drow rogue, puts up with her "friends" long enough to get what she wants, stabs backs happily. 

Harold Flesh-eater - a small psychic kangaroo/dog hybrid thing that they picked up on a prior adventure (LVL 1-3). He doesn't do much but complain about being hungry, but is happy to eat bodies if given enough time.

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The party awoke in what seemed to be the middle of a desert, half buried in hot sand, surrounded by scrub and cacti. After digging themselves out and determining that they had no rations or water, they set off headed West, attempting to find animal or caravan tracks. Luckily, after scaling a dune, they saw a small merchant caravan of covered wagons about a mile away. After catching up and explaining their situation (aka totally stranded in some desert unsure of where they are) the caravan leader, Lilit Eeben, allowed them to hop aboard and hitch a ride to Vymrrys (the city where the majority of this campaign will take place). 

Lilit proved to be kind and helpful, giving the party a bit of information about where they were and where they were headed. She even offered to put them up in her Inn for a night until they could find work or more secure lodging. 

A day later they arrived, through the giant, fanged gate that merchants from the East use, in Vymrrys. Here, the gang took some time to scrub the sand out of their armor and clothing, and prepared to find some work. They explored to find the nearest open-air market, where Reika bought some food for the party. Gerg took this time to find the neighborhood library, tucked away in the cool shade of the city wall, and being himself, managed to sneak out with a few stolen books, unbeknownst to the snake-men librarians. Unfortunately, none of the books he managed to steal have come in handy yet. Halisstra used her time to meditate and calm her rage at having mysteriously appeared so far from home. Jerm and Harold made some coin by entertaining locals at the market, though a guard approached Jerm and informed him that the forest-green piping on his tunic was a violation of local sumptuary laws. He was forced to remove it and perform half-naked. Reika also stumbled across the neighborhood apothecary, keeping the location in mind for future potion-making endeavors. 

As the sun set on their first full day in the city, the sandstone towers sparkled in a way they had never seen before. The inner mineral pearlescence of the stone itself seemed to shift as it caught the dwindling rays of light. Having oriented themselves to this small slice of the city, they returned to the Broken Bell Inn to drink and chat with the locals. Reika tried hopelessly to hit on Lilit, who seemed too consumed in her work as well as other personal matters, to be so quickly seduced. 

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The first session was slow and contemplative, with the gang exploring their first slice of the city. They had a great time learning more about the local culture and customs, and feel they are adequately prepared to seek out work next session. Gerg was especially interested in the architecture. This urbancrawl campaign is being run using some slightly modified 5e rules, with additions from other sources such as Vornheim by Zak S. Since his book was such a huge influence on my style, I wanted to also name my city with a "V". Corny, I know.