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| Okraina Vitebska (Outskirts of Vitebsk) by Solomon Yudovin |
After doing quite a bit of thinking, I decided to make some headway on the Zine by diving into one of the major sites for adventure I plan to include: the fictional town of Chelm. What appears here will be greatly edited and expanded upon in the zine. Any and all feedback would be appreciated. Additionally, I'm still looking for contributors! So if you have knowledge of Jewish culture and folklore and want to contribute to the zine in any way, reach out and let me know.
Based on a real town in the (now) Lublin Province of Poland, the folkloric stories of Chelm have acquired a mythical status quite divorced from actual history. While the town in real life was known as a hub of trade, Torah study, and (later) activism, in folklore Chelm became a town of shlimils, shlimazls, and "wise men" whose bumbling stupidity was profound. The townsfolk are constantly coming up with solutions to problems that may obey some internal logic, but are completely naive and foolish when viewed externally. Historically, the town was home to Jews and non-Jews alike, but for our purposes here the town is assumed to be (almost) completely Jewish.
An example of a short story (in the public domain, but copied from Seymour Rossel's website about Chelm is the following:
"One rainy season, the downpours threatened never to end, the roads became impassable, puddles became miniature lakes, and rivers of mud flowed down the mountain. The town council was concerned. Chelmers could not shop, children had to be carried from place to place, and even visiting the necessary presented an existential danger.Seven days and seven nights of discussion and debate resulted in the Rain Wall Plan. The elders agreed to empty the town treasury to build a six-foot wall around the entire village of Chelm to keep the rain out. Despite the terrible conditions in which the workmen struggled, the wall was duly erected. Unfortunately, the rain would not cooperate. It continued to fall even inside the Rain Wall!The elders met again. Their plight was dire. They had plenty of rain and no more money in the town treasury. After seven days and seven nights of additional discussion, it was decided to switch the meaning of the words. In this way, the town of Chelm suddenly had very much money and no more rain."
As a site for adventure in Der Shprukh, both the folkloric and historical aspects of the town should be utilized. A GM running an adventure in Chelm should present the townsfolk as benignly stupid, naive, and unaware of how foolish they are...at first. Play the villagers for laughs, as they're generally presented in tall tales. However, as adventurers get to know the townsfolk better, the GM should allow their true character to show, revealing an actually wise populace (contrary to the irony of "Wise Men of Chelm") who collectively wear a mask of ignorance in order to protect their community and their secrets* from authorities and outsiders. In this fictionalized setting, the residents of Chelm have in fact spread most of these stories themselves. As with the rest of the Zine, the presumed time period is early 5600's (mid-1800's on the Gregorian calendar).
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| Unknown work by Solomon Yudovin |
Quick Facts About Chelm
Climate: Temperate
Population: ~3,000
Date Established: Unknown, but likely around 5000 (1200 Gregorian)
Security Forces: None
Government: Minimal, crises decided by a council of 12 Rabbis/sages/"wise men"
Points of Interest
Historic Chelm Synagogue
The oldest and largest shul in the town, the villagers say it was probably constructed several hundred years ago. Lavishly ordained, its high vaulted ceilings and ornately decorated ark upon the bimah entrance all who enter. It is one of the few stone buildings in town, most others obviously being made largely of wood or in some cases brick.
Historic Cemetery
The cemetery dates back at least several hundred years to when the first Jews settled here. Many of the gravestones from that time period are worn down so that one can no longer read the inscriptions. Even these grave markers however, constantly have small pebbles placed atop them. Near the back of the burial grounds, an unmarked grave lies mostly covered in ivy. Locals believe this to be the burial site of Eliyahu Ba'al Shem - the first rabbi to create a golem using the name of God. Occasionally, local kabbalists can be found near the grave site.
Lazar's Butcher Shop
Lazar Katz's butcher shop can be found just off the main town square, and is well-respected by observant and non-observant Jews alike. His shop and products are (obviously) kosher and have been certified by the town rabbinate. Available items include basic rations in the form of chicken or fish jerky (1sp), larger cuts of beef or goat (1gp), and whole chickens and geese (50sp). He also sells quart containers of shmaltz upon request (1gp), and will butcher animals brought to him for a fee as long as they're kosher.
Yossl's Woodworks
Yossl Frumkin is the preeminent woodworker in town and (along with his 8 assistants) supplies nearly everyone in Chelm with wooden goods for their homes. In addition to houseware, he also makes small, sometimes magical tshatshkes for the children in town. Secretly, Yossl is co-founder of the anarchist cell in town, along with his wife Raizl. Together, they operate the only printing press in Chelm and distribute radical leaflets.
Raizl's Smithery
In addition to household metal-ware such as pots, pans, candlesticks, and the like, Raizl Frumkin also forges metal mezuzot and amulets (such as various hamsa). For special clients, or in times when the town might need to be defended, she has a stockpile of plain and lightly-magical weapons in the basement underneath the shop. Nobody will openly speak of the weaponry, though almost everyone in the town knows.
Zelda's Bakery
Easily the most well-known of the bakeries in town. Zelda Apelbaum and her assistants regularly turn out spectacular rye loaves (1sp), enormous and complex braided challot (5sp), rugelach and mandelbrot (5cp) by the hundred, and (her specialty for which there is no equal) great, twisting babka (1g, one slice heals 1hp and leaves the consumer euphoric no matter the situation). At any time of the week (except shabbes, of course) these items can be purchased.
The Forest near Chelm
Legend has it that the local forest North of town is a site of ancient and terrifying magics brought to Chelm centuries ago. Some locals profess a belief that shedim make the old ruins in the wood their home. Others will whisper that a secret temple was constructed in the woods as a meeting place for mystics and magic-makers. In truth, much of the forest remains unexplored and is technically property of the local government. Most residents of Chelm choose to stay away.
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| A hand-drawn map of the Vinograd shtetl by Liuby Tenofskiy |
Adventure Hooks (D8)
- Rumbling has been heard emanating from the attic of the Synagogue. The doors have been locked for as long as the Chief Rabbi can remember, the key is lost, and nobody has been brave enough to risk breaking through the door to find out what lies within.
- Politzey (Police) from the nearby city of Lublin have been spotted in town. Clearly goyishe, they stand out like a sore thumb. They're looking for supposed anarchists responsible for producing leaflets that were distributed in Lublin.
- Several Chelemite children have gone missing recently after being sent out to forage for mushrooms in the forest. The Wise Men are holding an open meeting at the synagogue to put together a search party.
- An enormous esrog (citron fruit) has appeared in the center of town and nobody knows where it came from. However, despite its size it has only one pitom (the nubby bit opposite the stem), and nobody can decide which pregnant woman in the village deserves to bite it off. To make matters worse, folk from another nearby shtetl have gotten wind of the glorious esrog, and women have been gathering to vie for the right to make it into ayngemakhts.
- Rain has been pouring down for weeks, and the streets are full of mud. The Wise Men are discussing the building of a "rain wall," advertised a such openly. In reality however, they meet to discuss fortifying the town against a pogrom - word of which they received several days before. The mob, led by the politzey is set to reach down in two days.
- Over the last month, farmers on the outskirts of Chelm have been finding some of their precious goats dead at sunrise on shabbes. Rumor has been spreading that an alukah is plaguing the town.
- Recently, Chelemites have been complaining of a variety of physical ailments: sore backs, aching feet, cuts or bruises that won't heal, rashes, and the like. The symptoms are constant and seem to be spreading. Some suspect the work of mazikim that may have accompanied a recently arrived merchant caravan.
- The sun hasn't risen since it set on Friday night, leaving the townsfolk panicking. If the sun hasn't risen and set again, then is it still shabbes? If it's still shabbes, how can anything get done? The 12 Rabbis must convene to discuss.
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*to come in future posts. I plan on covering the following and more:
- the Golem of Chelm, first created by the Ba'al Shem
- the secret circle of mekubolem (kabbalists)
- the various shedim occupying the nearby Forest
- a Rumor Table







