The Adventuring Party
Jerm (of Perm) - Halfling bard, plays a bone flute, enjoys eviscerating the psyches of his foes with shitty songs.
Reika - Half-elf druid, anarcho-communist, enjoys thrashing foes with thorns and nature magic.
Gerg - Half-orc rogue (with a whip), large yet sneaky, mostly silent but makes exceptions to grab things with his whip.
Halisstra - Drow rogue, puts up with her "friends" long enough to get what she wants, stabs backs happily.
Harold Flesh-eater - a small psychic kangaroo/dog hybrid thing that they picked up on a prior adventure (LVL 1-3). He doesn't do much but complain about being hungry, but is happy to eat bodies if given enough time.
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The party awoke in what seemed to be the middle of a desert, half buried in hot sand, surrounded by scrub and cacti. After digging themselves out and determining that they had no rations or water, they set off headed West, attempting to find animal or caravan tracks. Luckily, after scaling a dune, they saw a small merchant caravan of covered wagons about a mile away. After catching up and explaining their situation (aka totally stranded in some desert unsure of where they are) the caravan leader, Lilit Eeben, allowed them to hop aboard and hitch a ride to Vymrrys (the city where the majority of this campaign will take place).
Lilit proved to be kind and helpful, giving the party a bit of information about where they were and where they were headed. She even offered to put them up in her Inn for a night until they could find work or more secure lodging.
A day later they arrived, through the giant, fanged gate that merchants from the East use, in Vymrrys. Here, the gang took some time to scrub the sand out of their armor and clothing, and prepared to find some work. They explored to find the nearest open-air market, where Reika bought some food for the party. Gerg took this time to find the neighborhood library, tucked away in the cool shade of the city wall, and being himself, managed to sneak out with a few stolen books, unbeknownst to the snake-men librarians. Unfortunately, none of the books he managed to steal have come in handy yet. Halisstra used her time to meditate and calm her rage at having mysteriously appeared so far from home. Jerm and Harold made some coin by entertaining locals at the market, though a guard approached Jerm and informed him that the forest-green piping on his tunic was a violation of local sumptuary laws. He was forced to remove it and perform half-naked. Reika also stumbled across the neighborhood apothecary, keeping the location in mind for future potion-making endeavors.
As the sun set on their first full day in the city, the sandstone towers sparkled in a way they had never seen before. The inner mineral pearlescence of the stone itself seemed to shift as it caught the dwindling rays of light. Having oriented themselves to this small slice of the city, they returned to the Broken Bell Inn to drink and chat with the locals. Reika tried hopelessly to hit on Lilit, who seemed too consumed in her work as well as other personal matters, to be so quickly seduced.
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The first session was slow and contemplative, with the gang exploring their first slice of the city. They had a great time learning more about the local culture and customs, and feel they are adequately prepared to seek out work next session. Gerg was especially interested in the architecture. This urbancrawl campaign is being run using some slightly modified 5e rules, with additions from other sources such as Vornheim by Zak S. Since his book was such a huge influence on my style, I wanted to also name my city with a "V". Corny, I know.
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